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Drew-Writer

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Protagonist: Sid (Former Hub Paladin and right hand man to former Overlords. He does not know it but he is one of the Old Gods that were defeated by the gods of Thunder, Vanity, Torment, Luck and Apathy. He was formerly the god of Lightning, Brother of Thunder. She was strong, he was fast, she had a great battle axe, he had a dagger and crossbow. Upon defeat he was stripped of his memory, his voice and was exiled into a mortal body... Though he would remain essentially eternal.

He wears a face mask that obscures his nose and mouth. Beneath the mask he has a mouth that is sewn shut with malleable platinum fibre and 2 scars that form a cross over his mouth. Each scar was for each attempt to remove the stitching. (happens later in comics)

He battled in the Magic Revolution and was then orchestral in the completion of the first cycle where the warped scientist Edward Tesla had attempted to syphon the ambient magic from the universe and use it for his own nefarious purposes. Neither Sid nor Tesla succeeded, something went wrong and now Tesla is stuck in a cycle, continually trying to drain the universe of what makes it be, not knowing that he is doing it to a dangerous, cataclysmic, degree. Every cycle, when Sid confronts Tesla, the same thing happens and Sid is left to pick up the pieces on the White Island, the island on the planet of Goodsprings that he invariably gets stranded on. Each time, however, he remembers a little more.

Stats: Sid, was stripped of all of his Godly powers but living for so long and being very hard to kill has meant that he has become adept in a great many skills, mostly in the use of a long range crossbow, unarmed combat and calligraphy. He is duty bound to finally finish what he could not all those cycles ago.

Also credited for inventing ice cream, even though he can’t really eat it.)

Partner: Astryd (Descendent of a colleague of Sids who is long dead (Zarya and Xiao though the latter was only a rumour) but fought by his side the first time this cycle had started. Many cycles have passed by and each time Sid’s team mates dwindle, now there is just one, Astryd, a 17 year old Boat Builder who is surly, unpleasant and violent. Grubby black hair, short, overalls and a ship wrench with a thin ornate handle that is taller than she is, on her back is a large holster, in which the ship wrench sits, she carries it around with consummate ease even though it is taller than she is and weighs almost twice as much as she does. She doesn’t know Sid.

She’s an orphan, adopted by the Church of All the Gods in Carthage she was on the road to be a trainee priestess when she was visited by the God of Torment who grumbled in an annoyed fashion and gave her a note, it was from her ancestor. It said that even though a God delivered the message, it was because he owed HER a favour, the church is bollocks, go build boats, it’s what you’re good at. Astryd quit instantly, fashioned an old family heirloom (blood stained staff of the ancients owned by ancestor) into a ship wrench and made her way to Mariner where she plied her trade, building schooners by the age of 15 and space faring battle hogs by 16. Now, at 17 she can build just about anything.

Short fuse, bad temper, foul language, not unpleasant to look at but she’d rip your eyes out if you tried it.

Stats: She has freakish strength for her size, a side effect of her ship wrench, which is slowly leaking magic into her. A side affect is she gets psychotic rages where she lashes out at whoever happens to be around. This often gets her into trouble with local law enforcement, indigenous people and anyone who has the cognitive capacity to understand language and violence. All of which Sid can expunge because he’s experienced enough to know the system. Skilled in armed combat, flying, sailing, driving and a savant with all kinds of technology.)


Antagonist: Edward Tesla (One of, if not, THE greatest scientists of his time, his involvement in the magic revolution was instrumental. He was the one to discover ambient magic and what practical uses it could have. It was a team led by his Overlord at the time that found out that draining the universe of ambient magic would stop it from existing. Tesla, though still brilliant, became deeply warped by the magic, which amplified his greed for power.

After the first encounter with Sid, the team Tesla defeated had their memories erased but they had done subtle damage to the machine he used, which in time would lead it to malfunction and feed an impurity back into the ambient magic of the universe, causing cycles for those involved.

Stats: Although he started out a skinny, malnourished, looking man, he has become thick and muscly over time, the exposure to the magic warping his body as well as his mind. He has control over the magic and can manipulate elemental energy to his will. Though not versed in combat, he is now extremely strong. He is still one of the greatest scientific minds in the universe.)

The Gods:

Thunder (Walks around under the guise of Matilda, though her guise is that of her normal form, a 7ft Amazonian/Valkyrie who wields a 2 handed Obsidian War Axe in one hand and on the other arm she wears an exquisitely ornate battle gauntlet, fixed with dragon tooth dusters and varnished with the sap of early tree folk.

The gods are all loosely related but it is a big family and they don’t all get along. She is a direct sister to Sid, but has nothing but scorn for him because he was not as strong as her in battle. She lives on a planet called Sturmplatz but often wanders where ever shrines and temples to her exist.)

Torment (No name. Figurative head of the assassins, thieves and beggars unions (in different guises,) on his own planet of Ghost World, they have all been at war for as long as they have existed, a war the he orchestrated. A black hood covers his face. The hood is beneath a white shirt, which is beneath a trench coat that looks like it’s made of space, often reflecting stars as it wafts in the breeze. He is the most moody and vindictive of all the gods.)

Vanity (Irvine Hamilton. An extremely camp theatre actor who stars in essentially every play on his own planet. He doesn’t much care for others and won’t help anyone but himself.)

Luck (Lady Luck, an extremely attractive woman who dresses in dark, slightly gothic clothing, rocking a myriad of ever-shifting tattoos. She simply goes as “Lady,” “The Lady,” though some people refer to her as “Fate” or “Destiny” It is said that she has a hand in everything though she will always say that people make their own luck. This is a myth she circulated herself.)

Apathy (Goes by the name of Steve... Because his name is Steve. He makes no effort to disguise himself and will aimlessly wander the universe, often popping up in important places to get in the way. Steve is a dick.)
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A universe inhabited by war-like gods who walk amongst men who no longer believe in them. A universe where travel between planets is as simple as a voyage between islands. A universe governed by one all-seeing, all-knowing, hyper-advanced, planet. The Hub. This is a universe that is broken, bloody and patched together with twine and paste. It is only through the indomitable spirit of humanity that it keeps on moving... Just kidding. It’s all the awful secrets and lies, all the deliciously malevolent trickery and deceit that keep the worlds spinning.

Introducing Sid, he’s the mute former right hand man to the previous Overlord of the universe, a man who has been trying to kill him (on and off, with varying degrees of success) over the last 2 centuries. 210 years ago there was a revolution after the scientists of the Hub had invented magic. 200 years ago Sid and his team accidentally broke time. His life continues in cycles, destined to repeat the events that led him to break time in the first place, except the gods have contrived to make each cycle marginally more difficult than the last until he succeeds in fixing the mess he doesn’t really remember making.

Meet Astryd, the great (to the power of 10) grand daughter of Esme, one of Sid’s original team mates. A strong willed, violently tempered, foul mouthed, young woman who has taken up the family tradition of becoming a priest, instantly sacking it off and wandering off to build boats or whatever. She’s much better with the boats than she ever was with her prayers. She was bequeathed a magical artefact from the revolution, which she promptly turned into an exquisite double-handed boat wrench/war hammer (practical!) Her hands are never clean. Oil or blood depending on her mood... Often both.

And meet Steve, he’s the God of Apathy... He’s a prick.

Together Sid and Astryd must fix the universe before the forces of greed, evil and general curiosity conspire to put an end to all of existence as they know it.

So... Y’know... No pressure or anything.
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Project 01 Code Name Hub Character Outlines by Drew-Writer, journal

Project 01 Code name Hub Synopsis by Drew-Writer, journal